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Crestron's home automation iPhone app demoed at CEDIA


Make no mistake about it, the iPhone (and the App Store in particular) has made the lives of many home owners much, much easier. As it stands, there are already a few apps out there that interface with Crestron gear, but to date, there's no official Crestron app to fiddle with. But give it 60 days or so and there will be -- at least, that's the good word over at the company's booth today at CEDIA. Said application will be 100% free to download, and as you can see in the gallery over at Engadget HD, it elegantly enables wired home owners to control lighting, temperature and all sorts of other things via WiFi or 3G, at home or anywhere else in the world. Users can even program in settings for multiple houses, enabling them to turn the AC on in Orlando while blasting the heat in Jackson Hole. So let's see, all you need now is an iPhone, a couple properties, a few dozen grand to blow on Crestron HA gear and a tiny bit of patience.

Apple's latest patent app: multi-touch plus (insert technology here)


Multi-touch hasn't necessarily revolutionized the way we're interacting with our devices, but it's certainly a step in the right direction -- particularly when a touchscreen is such a huge part of the overall input equation as it is with the iPhone. But why stop there? A new patent app filed by Cupertino's finest suggests that touch and multi-touch data could be mixed in with all sorts of other inputs for more refined control of what we're trying to do; accelerometer control, force sensitivity, voice, and visual recognition are all mentioned as possibilities, meaning that theoretically we could one day be shaking and multi-pounding our iPhone 7Gs while screaming and flipping the bird. What device function that would actuate, we're not exactly sure -- but we're just throwing out ideas here.

[Via Unwired View]

Michael Dell once again says he's down with competing with the iPhone... in the future

Ugh, make it stop. Every few months, someone in the media asks Michael Dell the inevitable question: "Do you plan on competing with Apple's iPhone?" While speaking recently in the Citi Technology Conference in New York, the chief executive stated that "I think you will see us with small screen devices," and he continued on to state that we the people will see Dell producing "smaller and smaller devices that have capabilities of the [iPhone]." Without missing a beat, he also proclaimed: "Not in the near-term." Alrighty then -- anything we didn't already know?

O2 announces iPhone 3G Pay & Go pricing / launch date

We've known that a pay-as-you-go iPhone 3G plan was in the works at O2 since June, but the carrier has at long last fessed up and provided the formal introduction. The iPhone 3G Pay & Go plan will be live on September 16th, enabling users in the UK to purchase the handset sans contract for £349.99 (8GB) or £399.99 (16GB). Yeah, it's quite a bit more than free on contract, but those prices do include unlimited browsing and WiFi for the first 12 months after the phone is activated. Once that honeymoon ends, you're looking at £10 per month to keep browsing. Also of note, Visual Voicemail is conveniently omitted from Pay & Go phones, but if you're cool with that, you can get going in a fortnight by heading to your local O2, Apple or Carphone Warehouse store.

[Via Stuff, thanks to everyone who sent this in]

MegaFon confirms butch iPhone deal for Russia


While "market sources" had already spoken of a deal with MTS to bring the iPhone 3G to Russia, local carrier MegaFon has stepped-to, ex-KGB-like and confirmed its own deal. In a terse, presumably shirt-less announcement made while fishing, Russia's third largest carrier said, "The sales of iPhone in Russia will start this year." The spokesman then shot and wrestled this endangered Tiger to the ground as proof of MegaFon's superior 3G network.

OpenClip says iPhone firmware 2.1 breaks it


Anyone getting used to the cross-app clipboard framework for the iPhone wrought by OpenClip, heads up: your party might be drawing to an end. The organization says that apps no longer have access to the common storage areas of other apps in the latest beta of firmware 2.1, which basically puts the kibosh on the very reason OpenClip is able to do what it does. They're throwing around a couple ideas -- one of which would involve creating a funky-looking contact in your address book to marshal data between apps, while another would see data get pushed to a server, a move that Apple would effectively be unable to stop. Then again, with rumors still fresh that real copy / paste is coming in 2.1, maybe these guys want to hold off for just a bit to see what happens.

[Via AppleInsider]

Belkin JoyPod render surfaces: your App Store gaming controller


For better or worse, it looks like the so-called iControlPad is edging closer to reality -- or at least something really similar. According to a new image (and our limited Spanish translation skills), Belkin is actually looking to produce an App Store gaming controller, though we're still not entirely convinced that what we're seeing is legitimate. Whatever the case, the JoyPod would somehow, someway provide users who purchased Super Monkey Ball to play it using a bona fide game pad, though we can't figure out if the iPod touch / iPhone slips in behind the controller or if it just morphs to fit the JoyPod's space constraints. Guess we'll see (or not) soon enough.

[Thanks to everyone who sent this in]

Update: Belkin pinged us to say this is 100% fake. Ah well, at least you know the truth now.

There can be only one: "source" claims for iPhone 2.0.2 to not suck, 2.0 must die

Turns out there may have been some legitimacy to those nagging feelings that something just wasn't quite right about iPhone firmware 2.0.2 -- a build many initially hoped would be the holy grail to cure the iPhone 3G's reception woes. Here's where it gets a little weird, though: a "source close to AT&T," so RoughlyDrafted claims, says that 2.0 and 2.0.1 are actually the culprits responsible for holding back 2.0.2 from greatness, not lousiness in 2.0.2 itself. The story goes that the older versions have faulty power control software in their radios, forcing base stations to connect to phones at higher powers than they'd normally have to, which in turn leads to base stations running plumb out of power -- and once that happens, you get dropped calls, bad reception, and lousy data rates, among other UMTS ails. Following that logic, the network should improve on its own over time as more and more owners update to 2.0.2, which explains AT&T's uncharacteristic text message to owners urging them to take the plunge. This all sounds plausible, we guess, but if 2.0 and 2.0.1 were really screwing with base stations that badly, wouldn't owners of other 3G phones be affected equally?

[Via mocoNews]

Apple acknowledges iPhone passcode flaw, promises fix next month

Apple's taking a pretty lackadaisical attitude toward one of the most easily avoided security flaws in recent memory, calling the iPhone's passcode lock bypass a "minor iPhone security issue" and saying that a fix will be rolled out in September. Thanks, Apple; we suppose it'd be a little too much trouble to ask for a fix sooner, even though you already fixed it once in 1.1.4. For what it's worth, a company spokeswoman is quick to point out that the flaw can easily be hidden by changing the home button double-click functionality to take you to the home screen, but most users don't know that, now do they? Way to show some hustle, guys -- cookies and gold stars all around.

Orange says Polish iPhone 3G customers weren't paid actors


Folks, be honest with us here -- did you really expect Orange and / or Apple to say anything other than this? Amidst reports that iPhone 3G line sitters at Polish Orange stores were actually paid to be there, the carrier has shot back in order to defend its dignity. In an e-mail reply to an Ad Age inquiry on the matter, a spokeswoman proclaimed that as "part of the excitement around the launch of the iPhone, some of [Orange's] team has been joining customers outside [of the] shops." She also noted that "sales were strong" and that Orange "was happy," though actual numbers were not revealed. So there you have it, now make of it what you will.

[Image courtesy of AppleBlog]

Brando unites external iPhone battery with speaker at long last


Nothing says "I'm mad as hell about my iPhone 3G's battery life and I'm not going to take it anymore" better than blasting it out of a loudspeaker. Bonus points for that loudspeaker being integrated with a battery pack, which in turn connects to your -- you guess it -- iPhone 3G (or original iPhone, if that's how you roll). Well, $44 to the folks at Brando will buy you that very opportunity, it turns out. Who knew?

iPhone security flaw bypasses passcode lock

Let's be real: a four-digit code isn't very much separating a determined bandit from your data, which is all that the iPhone affords. Granted, the phone locks up after a few attempts to slow your arch-nemeses down a notch or two, but if your code is your birthday or the last four digits of your phone number -- and you know it is, so just admit it -- they'll eventually figure it out anyway. On second thought, though, never mind, because it turns out there's a pretty effective way around these formalities -- 2.0.1 and 2.0.2 have both been confirmed to let you around the passcode lock simply by hitting Emergency Call and double-clicking the home button. At this point, the user will have access to your Favorites list, which is pretty bad as-is, but from here, they'll be able to click on an arrow and use links within your contacts to get out to the SMS, Maps, or Safari apps. If you change the home button functionality from the default (Favorites) to Home, then nothing will happen at the Emergency Call screen -- your phone is safe from prying eyes, we guess. The iPod option will kick the user into the iPod app, though, which we think is almost as bad as the Favorites exploit, because we'd really rather not our thieves know that we listen to Hannah Montana. MacRumors is reporting that it may have already been fixed for a future firmware release, so yeah, any minute now would be just great, Apple.

[Thanks to everyone who sent this in]

UK's Advertising Standards Authority yanks iPhone ad for being misleading

Apple's iPhone 3G ads paint a pretty cheery picture of the device in action, but just as many of you have noted, the omission of Flash and Java means there's a big difference between what the "the real internet" and what's on the iPhone -- enough so that the UK's Advertising Standards Authority has pulled one of Apple's latest ads from the airwaves because it claims "all the parts of the internet are on the iPhone." At least two people complained to the ASA that the ad was misleading because sites that use Flash and Java don't work on the iPhone, and the board agreed, saying that "We concluded that the ad gave a misleading impression of the internet capabilities of the iPhone" because "viewers were likely to expect to be able to see all the content on a web site normally accessible through a PC rather than just having the ability to reach the website." If we had to guess, we'd say this decision is more likely to prompt Apple to be more careful with its ads in the future rather than ever bring Flash or Java to the iPhone, but you know Adobe is feeling pretty smug right about now. Check the ad after the break.

[Thanks to everyone who sent this in]

Diamond-clad iPhone 3G arrives, no one at all surprised


Given that just about every high-end handset on the market has a diamond-encrusted cousin out there somewhere, it was only a matter of time before Apple's latest got its own stupidly expensive sibling. Knalihs Anthem is offering up 50 iPhone 3Gs with over 475 diamonds weighing 3.75 carats in total. Each mobile will be bundled with all the appropriate paperwork certifying the gems, and while the first ten units will go for a cool $10,000 apiece, the other 40 will be priced in due time. So, any guesses as to whether pricing shoots up or down?

[Via Luxury Launches, thanks Yogesh]

AT&T adds two international data plans for iPhone, still pricey

Following new plans geared to the decidedly less fruity phones in AT&T's lineup earlier this month, the carrier has announced a pair of international data packages geared specifically toward the iPhone and iPhone 3G. The bad news is that they still cost more than the average subscriber's entire monthly bill; the good news, though, is that they should still manage to save globetrotters a buck or two (or a thousand) who insist on keeping data roaming enabled while out in the field. 100MB of global data is going to set you back $119.99 on top of your regular package, while 200MB runs $199.99 -- certainly not enough to go crazy in the App Store, but probably enough of a meager allowance to take care of email and stay on the grid. The new plans are available starting tomorrow.




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